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Post by Striker on Sept 12, 2015 15:07:44 GMT -5
You wake up feeling hazy and heavy. Once you have your eyes open, you realize you have no idea where you are. The room is a pale beige color with concrete floor. There’s a letter right in front of you. You decide to read it.
There’s a door to your left, to your right, and right in front of you. There’s no door behind you. The doors are metal. Other than the note in front of you, the room is completely bare. What do you do? Ian Shoals
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Post by Ian Shoals on Sept 13, 2015 10:34:31 GMT -5
...Well this certainly wasn't good. Ian read the note over once again, confirming what it had said in case he had some how misread it. This was not good at all, not one bit. He looked to the doors, he should be freaking out right now. He felt rather...."meh" about all of this. He supposed all of the events with Death Master and the whole criminal market after his head had made him a bit less vulnerable to fear. It also helped that he figured Sable would find some way to reach him.
Ian was unsure of what to do. Should he wait here for Sable? Play along? He would have wondered why whoever this was wanted to screw with him, but then again a lot of people wanted him dead most likely. The reality of how many enemies Ian had likely made sent a slight shiver down his spine, he had never quite realized this until now, so much for any sleep that night. That is if he got out of here.
How had he even gotten here in the first place? What was he even doing before this? He certainly didn't remember being knocked out or even going to sleep himself. So how had he ended up here? Ian looked to the door, there was a bomb in here the note said. He figured he'd just play along, at least for now. The teenager pocketed the letter, surely this place could not be completely devoid of words to use. Ian figured that either he'd find a chink in this armor that locked him in here, or go along until Sable came crashing through some door brandishing an ax or something. He stood up, and reached for the door in front of him to pull it open..
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Post by Striker on Sept 13, 2015 12:22:14 GMT -5
You chose the door in front of you. You find this door is unlocked and you are able to open it. This door opens to a very long narrow hallway. You can see there are two metal doors to your left, and one metal door to your right. Beyond that, you can see an intersection of hallways that you can chose to go left or right down the new connecting hallways or continue straight. If you were to continue straight there is one metal door to your left, and one to your right. Beyond that right door, you can see another hallway leading right. But if you continue pass that hallway, you can see there is one more door to your left, one more to your right, and at the very end of the hallway, there is a door in the middle. The hallway walls are beige just like the room you started in. The floor is still concrete. The lights are dim but not flickering. You can see there's a sign on the first metal door to your right, but nothing else tells the doors apart from each other. You consider the options of choosing any of these doors, hallways, or going back into the room and trying other doors. Inventory:
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Post by Ian Shoals on Sept 17, 2015 15:44:47 GMT -5
The boy wondered if he should go back and check the other doors, but decided to stick to his first choice for now. He left the door ajar behind him in case he either needed to run or slam it shut. He took a step into the hallway and towards the one with the sign, he wanted to read the sign. Ian wondered just where Sable was, he figured that the dog would likely either bust his way out, was nearby, or was eventually going to suddenly appear at his side as they reach the limit of his boundaries. How did they get caught like this again? What the hell was Sable doing at the time, sleeping? He was supposed to be his guardian, how had he failed so horribly? Ian knew that Sable always tried his damnedest to keep him safe, but what had happened to have caused Sable to fail, and how could they prevent it again in the future? Ian reached the sign and looked at it glancing around afterwards to check to see if there was anything else he could read around here that might clue him in on either where he was or where he should go.
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Post by Striker on Sept 17, 2015 15:59:46 GMT -5
You decided to look at the first door on the right. This is the door with a sign on it. The sign is taped on the door with scotch tape and has a yellow triangle with writing in it. It reads "Freezer Room" on the top. Already standing by the door, you can feel the air is chillier. The sign advises you not to enter the room without a thermo-suit. Inventory:
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Post by Ian Shoals on Sept 30, 2015 23:22:17 GMT -5
...Welp best not to go in there!
Shoals back-tracked to the previous room he was in, and decided to check the other room. His first priority was to find Sable, Sable would know what to do better in this situation. If not then he could shove Sable into the freezer and see what's inside....ok maybe he wouldn't appreciate that too well. He tried the left door of the doors he previously had not gone through, looking to see if he could find any other signs and avoid just blindly walking into random rooms hoping there wasn't some kind of gun on the other side.
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Post by Striker on Oct 1, 2015 18:48:54 GMT -5
You choose to go back into the room and choose a door you haven't opened yet. From your perspective this is now the door on your left. You find this door is unlocked as well and you are able to enter a dimly light small hallway, shorter than the last hallway you were in. There is a door to your left, and a hallway that leads to your left beyond that. You can hear a soft sound of shuffling, but you're not sure where it's coming from. The door is metal, just like every other door you've seen. The hallway is still a pale beige just like the starting room and the other hallway. The floor is still concrete. Inventory:
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Post by Ian Shoals on Oct 8, 2015 1:12:06 GMT -5
This was eerie...Ian was a bit unnerved by this as the dire situation began to . The walls seemed like they were closing in on him now that he realized that he could not just bust out of here with a dragon or something. It was slow to sink in, but the urge to find Sable grew stronger. The boy decided to test the to his left to see if he could open it and see its contents. If he was unable to then he would go down the hallway and see if he could find out whether that soft shuffling was a Sable trying to get to him or if it was something he should avoid.
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Post by Striker on Oct 9, 2015 14:51:27 GMT -5
You chose the door on the left. Upon opening this door you hear vicious snarls. To your surprise, this room is filled with about twenty pitbulls whose entire focus is on you. From your brief glance you notice that half of the pitbulls seem to be chained to the wall surrounding a small sack in the corner. However, the other half aren't chained. They have a ferocious look in their eyes. Before you can chose to go back into the hallway you came from, the door automatically shuts behind you. You turn to notice there is no doorknob on this side, so even if you wanted to try the door again, there's no chance. Crap! You spot a door across the room on the other wall. This seems to be your only escape. The pitbulls seem ready to eat you alive though. You will have to make it across the room to get to this door. Inventory:
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Post by Ian Shoals on Oct 20, 2015 23:31:28 GMT -5
Well this certainly wasn't what he had expected. Either way, time to run! He makes a bolt for it, trying to dodge any dogs that might try to clamp onto him and prepared to punch or kick any canines to get them to release him should they latch on. If one were to grab him it was likely that he'd be dragged down and mauled to bits. He highly doubted that these were the kinds of dogs that looked vicious but actually just wanted to lick him. He had no choice but to just bolt for the door.
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Post by Striker on Oct 23, 2015 7:45:57 GMT -5
You chose to run for the door on the other side of the room. The dogs bark and attempt to attack as soon as you move. You get bit and scratched a bit, but since you're a fast runner and don't stop, the damage is minimum. You are able to reach the other door. This door luckily is unlocked. You enter the room to get away from the dogs, closing the door on them behind you. You can still hear them pounding on the door and barking wildly. This room is a small room with hardly anything in it, except, you do notice a small key on the ground in the direct center of it. There is nothing else in this room but the key. The lights above flicker slightly and the wall has cracked and peeling grey paint. There is a door in front of you on the other wall. Inventory:
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Post by Ian Shoals on Oct 27, 2015 13:32:26 GMT -5
Ian decided to take no time in absorbing the atmosphere, and instead ran straight for the key to grab it and rush to the door. The small enclosed spaces were getting to him, his heart was pounding and he wanted out of there. Where was Sable? He HAD to be somewhere near here. The teenager tried the door, ready to shove the key in there if it needed one. He hoped he did not have to go past the pooches again...
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Post by Striker on Oct 29, 2015 4:07:37 GMT -5
You opened the door and entered a medium sized hallway. As you step out into this dim hallway, the sounds of the dogs subside into nothing. You conclude they have either calmed down or the hallway may be sound proof. You notice there's a door behind you at the end of the hallway that direction. If you look ahead of you, you notice a metal door to your right. Beyond that, there is an intersection which has a hallway leading to the left or right. If you continue straight pass those hallways, there is one other metal door to your right, one to your left, and finally beyond that there is a hallway that leads left at the end of the hallway in this direction. Lots of doors to choose from. Inventory:
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